We craft experiences that honor the curiosity of our players and the heartbeats of our developers
Our Team
Our team is comprised of alumni from some of the industry’s most storied studios. We rally under a banner of building immersive, high-fidelity worlds that push the boundaries of narrative and fear.
Fitzgerald Lewis
Founder, Game Director
Fitzgerald Lewis is a games industry veteran with over 14 years of experience across the full development lifecycle. As the Founder and CEO of Condition Zero, Fitzgerald is leading the studio’s strategic vision and game direction for their debut game project. He draws on a career that spans across major AAA studios and innovative independent projects.
Throughout his career, Fitzgerald has contributed to some of the industry’s most recognizable titles, including a tenure at Electronic Arts and strategic roles at Bethesda Softworks, especially during the console launch of the Elder Scrolls Online. Most recently, he has served as the Strategic Operations Manager for Near Studios, providing consulting on operational efficiency and studio scaling
Fitzgerald is a George Mason Computer Game Design alumnus, combining a deep technical foundation along with a passion for “Maker” Culture. His interests in these areas range from 3D modeling, 3D-printing, graphic design, metalworking, woodworking, and fabrication. At Condition Zero, he is currently directing the studio’s debut game title, “Project Enigma,” where he is merging his love for science fiction with a drive to explore complex themes of human consciousness and emotion through interactive media.
Judith Sobien
Co-Founder, Chief Creative Officer
Judith Sobien is a games industry veteran with over eight years of experience across AAA, AA, and indie development. As the Co-Founder and Chief Creative Officer of Condition Zero, she leads and oversees the creative execution across all disciplines. In her role as CCO, Judith defines and maintains the studio’s creative vision by establishing guiding design pillars, aligning teams around clear creative objectives, and ensuring cohesion across art, design, narrative, and player experience from ideation through production.
Throughout her career, Judith has contributed to a diverse range of released titles spanning multiple genres and team sizes. Her experience includes work on Fallout 76 (Bethesda), Alien: Rogue Incursion (TLM Partners & Survios), Dishonored 2, “DEATHLOOP”, Quake Champions, and Gorilla Tag (ForwardXP & Another Axiom). She has supported teams in game design systems, live operations, animation, 3D art, and production, facilitating strong cross-functional collaboration and process-driven execution to help teams deliver successful projects.
Judith is a Computer Game Design alumna of George Mason University and has long dreamed of establishing a studio rooted in creative excellence and people-first formula. With Condition Zero, she aims to create opportunities for both emerging talent and seasoned industry veterans to collaborate and grow together, creating meaningful gaming experiences.
Associate Chief of Staff, Narrative Director
Jackson Fisher
Jackson Fisher brings over four years of professional experience in AAA game development, with a background in Quality Assurance, feature coordination, and narrative-focused design. He began his career at Bethesda Softworks, progressing from Contract QA to Senior QA Tester and Feature Coordinator, where he led QA efforts on Starfield. Backed by a Bachelor’s degree in Psychology, Jackson approaches game development with an emphasis on player behavior, emotional engagement, and the structure of the hero’s journey.
A writer since childhood, Jackson draws heavily from his experience as both a player and a Dungeon Master for tabletop roleplaying games, using collaborative storytelling as a foundation for his narrative sensibilities. He has published narrative-driven mods for both Starfield and Skyrim. This work sharpened both his creative instincts and analytical skills, reinforcing his ability to bridge story and systems design.
At the studio, Jackson represents the company’s story direction while also helping ensure that day-to-day studio logistics remain healthy and sustainable. He is dedicated to fostering a positive, collaborative work environment and is known as a people-oriented problem solver with strong communication skills.
Damien McCoy
board member, lead engineer, Music Composer
Damien Aleister McCoy is a games industry veteran of over 12 years experience in multiple aspects of game development. With a “jack of all trades, master of none” approach, Damien enjoys having hands-on experience in different parts of game design and is capable of wearing many hats in the development process. As a leader, he provides a wealth of knowledge to assist innovating new game ideas for the future of the industry.
Damien’s career started from a source of passion for video games in early childhood, dedicating summers to long sessions in EverQuest, only to find himself in an internship with Sony Online Entertainment as his first step into the industry. His career blossomed further while working on several Bethesda IPs, most notably Fallout 76.
His most recent position was Senior QA until 2024 before moving on to become an indie game developer for his own project, “Parallax Veil”.
Damien also has been a long standing Electronic Music Composer under the alias “KNARD”, and has an undying passion to write both music and sound for video games, citing that he is ultimately inspired by the legendary Nobuo Uematsu. He has both attended and performed at MAGFest, a Music and Gaming Festival local to Washington, DC, for almost as long as his career.
Lewis Pearce is a games industry professional with just over 10 years of experience in AAA development. As part of our creative group at Condition Zero, Lew is engaging with UI/UX and Level Design for the studio’s debut game project. He draws on a career defined by contributions to massive open-world RPGs and a dedication to exploring how interactive mechanics can evoke deep emotional responses.
Throughout his career, Lew has contributed to some of the industry’s most enduring franchises, including a significant tenure at Bethesda Softworks working on the Fallout Series and The Elder Scrolls V: Skyrim. Lew has operated with senior leadership responsibilities in Quality Assurance and developed a reputation for bridging technical precision in line with the Player’s journey, focusing on delivering unpredictable and resonant emotional experiences to the audience.
Lew combines a deep history in gaming with a passion for the communal storytelling of tabletop role playing. Lew’s background spans from early handhelds to complex board games that has since evolved into a 25 year long dedication to the craft of Game Master. He leverages his methodology of shared narrative and player agency to inform his designs. At Condition Zero, he applies these skills to our debut game, ensuring the games environments and interface supports its complex themes.
Board Member, Associate UI/UX Artist & Level Designer
Lewis Pearce
Board Member, Marketing Director
Erica Fisher
Erica Fisher is an experienced marketer and graphic designer with over five years of experience in association marketing, event branding, campaign management, and graphic design. With a degree in Advertising and Mass Communication, Erica has a strong foundation in visual storytelling and a love for creating fun, memorable designs that connect with audiences. Her professional background includes branding, logo and graphic design, website development, social media, and event marketing.
Erica is no stranger to the games industry, a long time gamer herself, she has assisted with writing and producing multiple game mods, and brings both creative and practical insights to the team.